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	<title>Minecraft Server Performance: Ping and TPS - Revision history</title>
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	<updated>2026-04-07T15:27:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.lolipedia.org/index.php?title=Minecraft_Server_Performance:_Ping_and_TPS&amp;diff=3&amp;oldid=prev</id>
		<title>Mcmhg at 12:27, 17 August 2025</title>
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		<updated>2025-08-17T12:27:42Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:27, 17 August 2025&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This page supports more languages: [https://zh.lolipedia.org/%E6%88%91%E7%9A%84%E4%B8%96%E7%95%8C%E6%9C%8D%E5%8A%A1%E5%99%A8%E5%BB%B6%E8%BF%9F%E5%92%8CTPS 中文]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ping and TPS ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ping and TPS ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For measuring a Minecraft server’s performance, two numbers matter most: &amp;#039;&amp;#039;&amp;#039;Ping and TPS&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For measuring a Minecraft server’s performance, two numbers matter most: &amp;#039;&amp;#039;&amp;#039;Ping and TPS&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Mcmhg</name></author>
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	<entry>
		<id>https://www.lolipedia.org/index.php?title=Minecraft_Server_Performance:_Ping_and_TPS&amp;diff=2&amp;oldid=prev</id>
		<title>Mcmhg: Created page with &quot;== Ping and TPS == For measuring a Minecraft server’s performance, two numbers matter most: &#039;&#039;&#039;Ping and TPS&#039;&#039;&#039;. These don’t just affect Master’s gameplay experience — they also influence how plugins perform on the server. Let’s take a closer look: === Ping (Latency) === Ping is how fast Master’s device can “talk” to the server. The lower the ping, the smoother the game feels. It mostly depends on physical distance and network quality. A lower ping means l...&quot;</title>
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		<updated>2025-08-17T12:24:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Ping and TPS == For measuring a Minecraft server’s performance, two numbers matter most: &amp;#039;&amp;#039;&amp;#039;Ping and TPS&amp;#039;&amp;#039;&amp;#039;. These don’t just affect Master’s gameplay experience — they also influence how plugins perform on the server. Let’s take a closer look: === Ping (Latency) === Ping is how fast Master’s device can “talk” to the server. The lower the ping, the smoother the game feels. It mostly depends on physical distance and network quality. A lower ping means l...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Ping and TPS ==&lt;br /&gt;
For measuring a Minecraft server’s performance, two numbers matter most: &amp;#039;&amp;#039;&amp;#039;Ping and TPS&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
These don’t just affect Master’s gameplay experience — they also influence how plugins perform on the server. Let’s take a closer look:&lt;br /&gt;
=== Ping (Latency) ===&lt;br /&gt;
Ping is how fast Master’s device can “talk” to the server. The lower the ping, the smoother the game feels. It mostly depends on physical distance and network quality. A lower ping means less lag for Master, and in PvP, having lower ping than your opponent can even give Master a big advantage!&lt;br /&gt;
Here’s a quick guide for Master:&lt;br /&gt;
* 1–90 ms = Excellent!&lt;br /&gt;
* 91–179 ms = Good – might be a slight disadvantage in PvP.&lt;br /&gt;
* 180–299 ms = Poor – frequent lag when interacting with blocks, players, or mobs.&lt;br /&gt;
* 300–499 ms = Bad – almost unplayable.&lt;br /&gt;
* 500+ ms = If your bandwidth is stable, it’s time for Master to find a server closer to home.&lt;br /&gt;
=== TPS (Ticks Per Second) ===&lt;br /&gt;
TPS measures how many game cycles the server runs per second. The maximum is 20 TPS — and the closer the server stays to 20, the smoother the gameplay. TPS is tied only to server performance, not Master’s computer. During peak hours, TPS often drops due to heavy load, which can make the game feel choppy.&lt;br /&gt;
Here’s the breakdown:&lt;br /&gt;
* 20.0 = Perfect – flawless performance.&lt;br /&gt;
* 19.95–19.99 = Great – tiny, almost invisible loss. Most servers sit here.&lt;br /&gt;
* 18.5–19.94 = Okay – minor annoyances, but still playable.&lt;br /&gt;
* 16.0–18.4 = Rough – if this is your average, it’s a problem that needs fixing.&lt;br /&gt;
* Below 16.0 = Pretty much unplayable…&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How Servers Improve TPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To keep TPS high, many servers use optimizations such as:&lt;br /&gt;
* Auto-clearing dropped items&lt;br /&gt;
* Limiting mob spawns per chunk&lt;br /&gt;
* Slowing hopper transfer rates&lt;br /&gt;
* Adjusting furnace tick speeds&lt;br /&gt;
But the best practice? Running the server on the &amp;#039;&amp;#039;&amp;#039;fastest possible CPU clock speed&amp;#039;&amp;#039;&amp;#039; for Master’s ultimate gameplay.&lt;/div&gt;</summary>
		<author><name>Mcmhg</name></author>
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