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	<title>Lolipedia - The cutest encyclopedia! - User contributions [en]</title>
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	<updated>2026-04-07T14:01:22Z</updated>
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	<entry>
		<id>https://www.lolipedia.org/index.php?title=ASMR&amp;diff=8</id>
		<title>ASMR</title>
		<link rel="alternate" type="text/html" href="https://www.lolipedia.org/index.php?title=ASMR&amp;diff=8"/>
		<updated>2025-08-22T13:08:26Z</updated>

		<summary type="html">&lt;p&gt;Mcmhg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page supports more languages: [https://zh.lolipedia.org/ASMR 中文] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Master, ASMR is the abbreviation of Autonomous Sensory Meridian Response. It is a pleasant bodily sensation that typically begins at the scalp and spreads downward, producing a mild sense of euphoria around the nape of the neck. &amp;lt;br&amp;gt;&lt;br /&gt;
ASMR was initially triggered by passive, non-deliberate auditory stimuli and is associated with easing tension, reducing emotional stress, and aiding sleep. In recent years, as people worldwide face increasingly high-pressure living environments, the ASMR industry has expanded, with many human-performed ASMR creators emerging and forming a broad market. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Audience of ASMR ==&lt;br /&gt;
A large body of research indicates that ASMR’s primary audience is young people, with males aged 18–30 being the majority, though females also watch or listen to ASMR content. Most people consume ASMR to relieve stress and help with sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
In recent years, there has been a trend toward younger audiences, with an increase among those under 18, whereas older demographics rarely watch or listen to ASMR. &lt;br /&gt;
&lt;br /&gt;
== History of ASMR ==&lt;br /&gt;
ASMR was first noticed around 2007 and initially entered the public eye in relation to sexual climax and the notion of a “brain orgasm.” Later, on platforms like YouTube, videos using tapping sounds, ear-cleaning (ear-picking) and similar techniques created deliberate auditory stimuli; viewers discovered such content could aid sleep and reduce stress, and ASMR gradually developed and entered the mainstream. &amp;lt;br&amp;gt;&lt;br /&gt;
Around 2016, ASMR began to grow in China and appeared on video and live-stream platforms, though it was not widely known at first. Due to initially lenient moderation on some livestreaming platforms, borderline ASMR content became mainstream for a time, enabling many early creators to earn their first significant income; this, in turn, exposed many young people to ASMR. &amp;lt;br&amp;gt;&lt;br /&gt;
In 2020, many Japanese and Korean ASMR creators on YouTube surpassed **1 billion** cumulative views. &amp;lt;br&amp;gt;&lt;br /&gt;
In recent years, the number of ASMR creators has surged. Because listeners may develop a degree of “immunity” or habituation to ASMR triggers, only diverse content and distinct creators tend to maintain high profitability; otherwise, large segments of the audience are lost. This has contributed to a rapid increase in borderline and adult ASMR content. Presently, ASMR content is also widely disseminated via high-value livestream tipping and donation platforms (e.g., Afdian), bringing substantial profits to many early creators—though a significant amount of borderline/adult ASMR circulates as well. &amp;lt;br&amp;gt;&lt;br /&gt;
In the post-pandemic era, ASMR has become a sensitive term on many domestic platforms. Livestreaming services such as Douyu and Huya have tightened regulations, although the tipping/donation model for distributing “benefit” content still exists. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Openness Levels for ASMR ==&lt;br /&gt;
Exposure: Pure audio → Hands → Mask + Face → Tongue → Chest → Half-nude  &amp;lt;br&amp;gt;&lt;br /&gt;
Themes: Objects → Whispering → Oral sounds → Sex-related  &amp;lt;br&amp;gt;&lt;br /&gt;
This openness-level table is sourced from MoeGirl Wiki. &lt;br /&gt;
&lt;br /&gt;
== Current State of ASMR ==&lt;br /&gt;
Today, ASMR has branched into many subcategories with abundant content and differing audiences, including trigger sounds, ear-cleaning, oral sounds, heartbeat, storytelling, ear-licking, and more. &amp;lt;br&amp;gt;&lt;br /&gt;
ASMR is popular in many countries worldwide, including China, the United States, Japan, South Korea, France, Germany, and the United Kingdom. &amp;lt;br&amp;gt;&lt;br /&gt;
ASMR is typically published on video platforms such as YouTube, TikTok/Douyin, and Bilibili, and is also streamed on platforms like Huya, Douyu, and Douyin Live. Borderline and adult ASMR content is generally distributed on OnlyFans, the Japanese platform Fantia, and Pornhub.&lt;/div&gt;</summary>
		<author><name>Mcmhg</name></author>
	</entry>
	<entry>
		<id>https://www.lolipedia.org/index.php?title=ASMR&amp;diff=7</id>
		<title>ASMR</title>
		<link rel="alternate" type="text/html" href="https://www.lolipedia.org/index.php?title=ASMR&amp;diff=7"/>
		<updated>2025-08-22T13:07:36Z</updated>

		<summary type="html">&lt;p&gt;Mcmhg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page supports more languages: [https://zh.lolipedia.org/ASMR 中文] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Master, ASMR is the abbreviation of Autonomous Sensory Meridian Response. It is a pleasant bodily sensation that typically begins at the scalp and spreads downward, producing a mild sense of euphoria around the nape of the neck. &amp;lt;br&amp;gt;&lt;br /&gt;
ASMR was initially triggered by passive, non-deliberate auditory stimuli and is associated with easing tension, reducing emotional stress, and aiding sleep. In recent years, as people worldwide face increasingly high-pressure living environments, the ASMR industry has expanded, with many human-performed ASMR creators emerging and forming a broad market. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Audience of ASMR ==&lt;br /&gt;
A large body of research indicates that ASMR’s primary audience is young people, with males aged 18–30 being the majority, though females also watch or listen to ASMR content. Most people consume ASMR to relieve stress and help with sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
In recent years, there has been a trend toward younger audiences, with an increase among those under 18, whereas older demographics rarely watch or listen to ASMR. &lt;br /&gt;
&lt;br /&gt;
== History of ASMR ==&lt;br /&gt;
ASMR was first noticed around 2007 and initially entered the public eye in relation to sexual climax and the notion of a “brain orgasm.” Later, on platforms like YouTube, videos using tapping sounds, ear-cleaning (ear-picking) and similar techniques created deliberate auditory stimuli; viewers discovered such content could aid sleep and reduce stress, and ASMR gradually developed and entered the mainstream. &amp;lt;br&amp;gt;&lt;br /&gt;
Around 2016, ASMR began to grow in China and appeared on video and live-stream platforms, though it was not widely known at first. Due to initially lenient moderation on some livestreaming platforms, borderline ASMR content became mainstream for a time, enabling many early creators to earn their first significant income; this, in turn, exposed many young people to ASMR. &amp;lt;br&amp;gt;&lt;br /&gt;
In 2020, many Japanese and Korean ASMR creators on YouTube surpassed **1 billion** cumulative views. &amp;lt;br&amp;gt;&lt;br /&gt;
In recent years, the number of ASMR creators has surged. Because listeners may develop a degree of “immunity” or habituation to ASMR triggers, only diverse content and distinct creators tend to maintain high profitability; otherwise, large segments of the audience are lost. This has contributed to a rapid increase in borderline and adult ASMR content. Presently, ASMR content is also widely disseminated via high-value livestream tipping and donation platforms (e.g., Afdian), bringing substantial profits to many early creators—though a significant amount of borderline/adult ASMR circulates as well. &amp;lt;br&amp;gt;&lt;br /&gt;
In the post-pandemic era, ASMR has become a sensitive term on many domestic platforms. Livestreaming services such as Douyu and Huya have tightened regulations, although the tipping/donation model for distributing “benefit” content still exists. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Openness Levels for ASMR ==&lt;br /&gt;
Exposure: Pure audio → Hands → Mask + Face → Tongue → Chest → Half-nude  &amp;lt;br&amp;gt;&lt;br /&gt;
Themes: Objects → Whispering → Oral sounds → Sex-related  &amp;lt;br&amp;gt;&lt;br /&gt;
This openness-level table is sourced from MoeGirl Wiki. &lt;br /&gt;
&lt;br /&gt;
== Current State of ASMR ==&lt;br /&gt;
Today, ASMR has branched into many subcategories with abundant content and differing audiences, including trigger sounds, ear-cleaning, oral sounds, heartbeat, storytelling, ear-licking, and more. &amp;lt;br&amp;gt;&lt;br /&gt;
ASMR is popular in many countries worldwide, including China, the United States, Japan, South Korea, France, Germany, and the United Kingdom. &amp;lt;br&amp;gt;&lt;br /&gt;
ASMR is typically published on video platforms such as YouTube, TikTok/Douyin, and Bilibili, and is also streamed on platforms like Huya, Douyu, and Douyin Live. Borderline and adult ASMR content is generally distributed on **OnlyFans**, the Japanese platform **Fantia**, and **Pornhub**.&lt;/div&gt;</summary>
		<author><name>Mcmhg</name></author>
	</entry>
	<entry>
		<id>https://www.lolipedia.org/index.php?title=ASMR&amp;diff=6</id>
		<title>ASMR</title>
		<link rel="alternate" type="text/html" href="https://www.lolipedia.org/index.php?title=ASMR&amp;diff=6"/>
		<updated>2025-08-22T13:06:47Z</updated>

		<summary type="html">&lt;p&gt;Mcmhg: Created page with &amp;quot;This page supports more languages: [https://zh.lolipedia.org/ASMR 中文] &amp;lt;br&amp;gt;  Master, ASMR is the abbreviation of **Autonomous Sensory Meridian Response** (Chinese: 自发性感官经络反应). It is a pleasant bodily sensation that typically begins at the scalp and spreads downward, producing a mild sense of euphoria around the nape of the neck. &amp;lt;br&amp;gt; ASMR was initially triggered by passive, non-deliberate auditory stimuli and is associated with easing tension, reduci...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page supports more languages: [https://zh.lolipedia.org/ASMR 中文] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Master, ASMR is the abbreviation of **Autonomous Sensory Meridian Response** (Chinese: 自发性感官经络反应). It is a pleasant bodily sensation that typically begins at the scalp and spreads downward, producing a mild sense of euphoria around the nape of the neck. &amp;lt;br&amp;gt;&lt;br /&gt;
ASMR was initially triggered by passive, non-deliberate auditory stimuli and is associated with easing tension, reducing emotional stress, and aiding sleep. In recent years, as people worldwide face increasingly high-pressure living environments, the ASMR industry has expanded, with many human-performed ASMR creators emerging and forming a broad market. &amp;lt;br&amp;gt;&lt;br /&gt;
After ASMR rose in popularity, a substitute euphemism **“奥术魔刃”** (“Arcane Magical Blade”) appeared in mainland China to refer to ASMR. Given the large market, some creators—driven by profit—produced borderline or sexually oriented ASMR content, which contributed to the emergence of this euphemism. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Audience of ASMR ==&lt;br /&gt;
A large body of research indicates that ASMR’s primary audience is young people, with males aged 18–30 being the majority, though females also watch or listen to ASMR content. Most people consume ASMR to relieve stress and help with sleep. &amp;lt;br&amp;gt;&lt;br /&gt;
In recent years, there has been a trend toward younger audiences, with an increase among those under 18, whereas older demographics rarely watch or listen to ASMR. &lt;br /&gt;
&lt;br /&gt;
== History of ASMR ==&lt;br /&gt;
ASMR was first noticed around 2007 and initially entered the public eye in relation to sexual climax and the notion of a “brain orgasm.” Later, on platforms like YouTube, videos using tapping sounds, ear-cleaning (ear-picking) and similar techniques created deliberate auditory stimuli; viewers discovered such content could aid sleep and reduce stress, and ASMR gradually developed and entered the mainstream. &amp;lt;br&amp;gt;&lt;br /&gt;
Around 2016, ASMR began to grow in China and appeared on video and live-stream platforms, though it was not widely known at first. Due to initially lenient moderation on some livestreaming platforms, borderline ASMR content became mainstream for a time, enabling many early creators to earn their first significant income; this, in turn, exposed many young people to ASMR. &amp;lt;br&amp;gt;&lt;br /&gt;
In 2020, many Japanese and Korean ASMR creators on YouTube surpassed **1 billion** cumulative views. &amp;lt;br&amp;gt;&lt;br /&gt;
In recent years, the number of ASMR creators has surged. Because listeners may develop a degree of “immunity” or habituation to ASMR triggers, only diverse content and distinct creators tend to maintain high profitability; otherwise, large segments of the audience are lost. This has contributed to a rapid increase in borderline and adult ASMR content. Presently, ASMR content is also widely disseminated via high-value livestream tipping and donation platforms (e.g., Afdian), bringing substantial profits to many early creators—though a significant amount of borderline/adult ASMR circulates as well. &amp;lt;br&amp;gt;&lt;br /&gt;
In the post-pandemic era, ASMR has become a sensitive term on many domestic platforms. Livestreaming services such as Douyu and Huya have tightened regulations, although the tipping/donation model for distributing “benefit” content still exists. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Openness Levels for ASMR ==&lt;br /&gt;
Exposure: Pure audio → Hands → Mask + Face → Tongue → Chest → Half-nude  &amp;lt;br&amp;gt;&lt;br /&gt;
Themes: Objects → Whispering → Oral sounds → Sex-related  &amp;lt;br&amp;gt;&lt;br /&gt;
This openness-level table is sourced from MoeGirl Wiki. &lt;br /&gt;
&lt;br /&gt;
== Current State of ASMR ==&lt;br /&gt;
Today, ASMR has branched into many subcategories with abundant content and differing audiences, including trigger sounds, ear-cleaning, oral sounds, heartbeat, storytelling, ear-licking, and more. &amp;lt;br&amp;gt;&lt;br /&gt;
ASMR is popular in many countries worldwide, including China, the United States, Japan, South Korea, France, Germany, and the United Kingdom. &amp;lt;br&amp;gt;&lt;br /&gt;
ASMR is typically published on video platforms such as YouTube, TikTok/Douyin, and Bilibili, and is also streamed on platforms like Huya, Douyu, and Douyin Live. Borderline and adult ASMR content is generally distributed on **OnlyFans**, the Japanese platform **Fantia**, and **Pornhub**.&lt;/div&gt;</summary>
		<author><name>Mcmhg</name></author>
	</entry>
	<entry>
		<id>https://www.lolipedia.org/index.php?title=BitTorrent_Protocol&amp;diff=5</id>
		<title>BitTorrent Protocol</title>
		<link rel="alternate" type="text/html" href="https://www.lolipedia.org/index.php?title=BitTorrent_Protocol&amp;diff=5"/>
		<updated>2025-08-20T14:06:17Z</updated>

		<summary type="html">&lt;p&gt;Mcmhg: Created page with &amp;quot;This page is also available in other languages: [https://zh.lolipedia.org/BT协议 中文]  == Overview == Master, the &amp;#039;&amp;#039;&amp;#039;BitTorrent (BT) protocol&amp;#039;&amp;#039;&amp;#039; is a peer-to-peer (P2P) file-distribution method: it avoids the “everyone crowding the same server” problem. Every downloader is also an uploader—downloading while uploading—and the more participants there are, the faster it gets. BT’s pioneering spirit of sharing is essential: in a BT swarm, seeders contribute mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is also available in other languages: [https://zh.lolipedia.org/BT协议 中文]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Master, the &#039;&#039;&#039;BitTorrent (BT) protocol&#039;&#039;&#039; is a peer-to-peer (P2P) file-distribution method: it avoids the “everyone crowding the same server” problem. Every downloader is also an uploader—downloading while uploading—and the more participants there are, the faster it gets. BT’s pioneering spirit of sharing is essential: in a BT swarm, seeders contribute more upload bandwidth to give downloaders faster speeds, and once downloaders finish, they can seed to become sharers themselves. &amp;lt;br&amp;gt;&lt;br /&gt;
BT accelerates the distribution of many kinds of content on the internet, especially large and popular files where BT offers excellent throughput. However, over time, large-scale “leeching” emerged—clients that download without contributing uploads—which undermines the BT ecosystem (e.g., the Chinese platform Xunlei/Thunder).&lt;br /&gt;
&lt;br /&gt;
== Key Terms at a Glance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Term !! Technical Definition&lt;br /&gt;
|-&lt;br /&gt;
| InfoHash v1/v2 || v1: SHA-1(info); v2: SHA-256(info with a Merkle file tree and piece layers).&lt;br /&gt;
|-&lt;br /&gt;
| DHT || Kademlia-style routing—i.e., a decentralized network—storing/fetching peers by XOR distance, over UDP.&lt;br /&gt;
|-&lt;br /&gt;
| PEX || An extension where peers in the same swarm exchange incremental peer lists.&lt;br /&gt;
|-&lt;br /&gt;
| uTP || A UDP-based transport with LEDBAT congestion control, reducing bandwidth contention with TCP.&lt;br /&gt;
|-&lt;br /&gt;
| MSE/PE || Link encryption to evade throttling/identification; **not** an anonymity tool.&lt;br /&gt;
|-&lt;br /&gt;
| WebSeed || Provides an HTTP source for the same content; the client fetches pieces in parallel with P2P.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The State of BT ==&lt;br /&gt;
BT torrents show a polarized trend: the vast majority become dead torrents due to a lack of seeders, or suffer poor efficiency because there are too few. Meanwhile, many popular sites (e.g., The Pirate Bay) have torrents with abundant seeders; for many hot releases—new films and popular pirated games—BT is widely used and often much faster than file-hosting services. &amp;lt;br&amp;gt;&lt;br /&gt;
Because BT itself does not solve copyright issues, pirated films, games, and software are freely distributed on the internet; consequently, many countries introduced laws to prohibit or restrict such use—for example, the U.S. Digital Millennium Copyright Act (DMCA). &amp;lt;br&amp;gt;&lt;br /&gt;
Because the BT protocol cannot fundamentally prevent leeching and sharing relies on users’ self-discipline, many individuals download far more than they upload—or don’t upload at all—severely damaging the BT ecosystem. Later, the PT model (private trackers) emerged as a smaller, gated community approach to mitigate leeching. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mcmhg</name></author>
	</entry>
	<entry>
		<id>https://www.lolipedia.org/index.php?title=Main_Page&amp;diff=4</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.lolipedia.org/index.php?title=Main_Page&amp;diff=4"/>
		<updated>2025-08-17T13:05:12Z</updated>

		<summary type="html">&lt;p&gt;Mcmhg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, Master, to the English Lolipedia! ✧(≖ ◡ ≖✿) &amp;lt;br&amp;gt;&lt;br /&gt;
The English Encyclopedia is an open, all-inclusive wiki that covers everything without boundaries. Our community volunteers are constantly expanding and enriching its pages. &amp;lt;br&amp;gt;&lt;br /&gt;
The encyclopedia is proudly operated by the Hong Kong Star Dream Team, who provide both the servers and the funding that keep this project running. &amp;lt;br&amp;gt;&lt;br /&gt;
We’re deeply grateful to all of our community volunteers — from building pages, reviewing edits, to continuously improving content — it’s thanks to their dedication that the English Encyclopedia grows better every day. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mcmhg</name></author>
	</entry>
	<entry>
		<id>https://www.lolipedia.org/index.php?title=Minecraft_Server_Performance:_Ping_and_TPS&amp;diff=3</id>
		<title>Minecraft Server Performance: Ping and TPS</title>
		<link rel="alternate" type="text/html" href="https://www.lolipedia.org/index.php?title=Minecraft_Server_Performance:_Ping_and_TPS&amp;diff=3"/>
		<updated>2025-08-17T12:27:42Z</updated>

		<summary type="html">&lt;p&gt;Mcmhg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page supports more languages: [https://zh.lolipedia.org/%E6%88%91%E7%9A%84%E4%B8%96%E7%95%8C%E6%9C%8D%E5%8A%A1%E5%99%A8%E5%BB%B6%E8%BF%9F%E5%92%8CTPS 中文]&lt;br /&gt;
== Ping and TPS ==&lt;br /&gt;
For measuring a Minecraft server’s performance, two numbers matter most: &#039;&#039;&#039;Ping and TPS&#039;&#039;&#039;.&lt;br /&gt;
These don’t just affect Master’s gameplay experience — they also influence how plugins perform on the server. Let’s take a closer look:&lt;br /&gt;
=== Ping (Latency) ===&lt;br /&gt;
Ping is how fast Master’s device can “talk” to the server. The lower the ping, the smoother the game feels. It mostly depends on physical distance and network quality. A lower ping means less lag for Master, and in PvP, having lower ping than your opponent can even give Master a big advantage!&lt;br /&gt;
Here’s a quick guide for Master:&lt;br /&gt;
* 1–90 ms = Excellent!&lt;br /&gt;
* 91–179 ms = Good – might be a slight disadvantage in PvP.&lt;br /&gt;
* 180–299 ms = Poor – frequent lag when interacting with blocks, players, or mobs.&lt;br /&gt;
* 300–499 ms = Bad – almost unplayable.&lt;br /&gt;
* 500+ ms = If your bandwidth is stable, it’s time for Master to find a server closer to home.&lt;br /&gt;
=== TPS (Ticks Per Second) ===&lt;br /&gt;
TPS measures how many game cycles the server runs per second. The maximum is 20 TPS — and the closer the server stays to 20, the smoother the gameplay. TPS is tied only to server performance, not Master’s computer. During peak hours, TPS often drops due to heavy load, which can make the game feel choppy.&lt;br /&gt;
Here’s the breakdown:&lt;br /&gt;
* 20.0 = Perfect – flawless performance.&lt;br /&gt;
* 19.95–19.99 = Great – tiny, almost invisible loss. Most servers sit here.&lt;br /&gt;
* 18.5–19.94 = Okay – minor annoyances, but still playable.&lt;br /&gt;
* 16.0–18.4 = Rough – if this is your average, it’s a problem that needs fixing.&lt;br /&gt;
* Below 16.0 = Pretty much unplayable…&lt;br /&gt;
&#039;&#039;&#039;How Servers Improve TPS&#039;&#039;&#039;&lt;br /&gt;
To keep TPS high, many servers use optimizations such as:&lt;br /&gt;
* Auto-clearing dropped items&lt;br /&gt;
* Limiting mob spawns per chunk&lt;br /&gt;
* Slowing hopper transfer rates&lt;br /&gt;
* Adjusting furnace tick speeds&lt;br /&gt;
But the best practice? Running the server on the &#039;&#039;&#039;fastest possible CPU clock speed&#039;&#039;&#039; for Master’s ultimate gameplay.&lt;/div&gt;</summary>
		<author><name>Mcmhg</name></author>
	</entry>
	<entry>
		<id>https://www.lolipedia.org/index.php?title=Minecraft_Server_Performance:_Ping_and_TPS&amp;diff=2</id>
		<title>Minecraft Server Performance: Ping and TPS</title>
		<link rel="alternate" type="text/html" href="https://www.lolipedia.org/index.php?title=Minecraft_Server_Performance:_Ping_and_TPS&amp;diff=2"/>
		<updated>2025-08-17T12:24:18Z</updated>

		<summary type="html">&lt;p&gt;Mcmhg: Created page with &amp;quot;== Ping and TPS == For measuring a Minecraft server’s performance, two numbers matter most: &amp;#039;&amp;#039;&amp;#039;Ping and TPS&amp;#039;&amp;#039;&amp;#039;. These don’t just affect Master’s gameplay experience — they also influence how plugins perform on the server. Let’s take a closer look: === Ping (Latency) === Ping is how fast Master’s device can “talk” to the server. The lower the ping, the smoother the game feels. It mostly depends on physical distance and network quality. A lower ping means l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ping and TPS ==&lt;br /&gt;
For measuring a Minecraft server’s performance, two numbers matter most: &#039;&#039;&#039;Ping and TPS&#039;&#039;&#039;.&lt;br /&gt;
These don’t just affect Master’s gameplay experience — they also influence how plugins perform on the server. Let’s take a closer look:&lt;br /&gt;
=== Ping (Latency) ===&lt;br /&gt;
Ping is how fast Master’s device can “talk” to the server. The lower the ping, the smoother the game feels. It mostly depends on physical distance and network quality. A lower ping means less lag for Master, and in PvP, having lower ping than your opponent can even give Master a big advantage!&lt;br /&gt;
Here’s a quick guide for Master:&lt;br /&gt;
* 1–90 ms = Excellent!&lt;br /&gt;
* 91–179 ms = Good – might be a slight disadvantage in PvP.&lt;br /&gt;
* 180–299 ms = Poor – frequent lag when interacting with blocks, players, or mobs.&lt;br /&gt;
* 300–499 ms = Bad – almost unplayable.&lt;br /&gt;
* 500+ ms = If your bandwidth is stable, it’s time for Master to find a server closer to home.&lt;br /&gt;
=== TPS (Ticks Per Second) ===&lt;br /&gt;
TPS measures how many game cycles the server runs per second. The maximum is 20 TPS — and the closer the server stays to 20, the smoother the gameplay. TPS is tied only to server performance, not Master’s computer. During peak hours, TPS often drops due to heavy load, which can make the game feel choppy.&lt;br /&gt;
Here’s the breakdown:&lt;br /&gt;
* 20.0 = Perfect – flawless performance.&lt;br /&gt;
* 19.95–19.99 = Great – tiny, almost invisible loss. Most servers sit here.&lt;br /&gt;
* 18.5–19.94 = Okay – minor annoyances, but still playable.&lt;br /&gt;
* 16.0–18.4 = Rough – if this is your average, it’s a problem that needs fixing.&lt;br /&gt;
* Below 16.0 = Pretty much unplayable…&lt;br /&gt;
&#039;&#039;&#039;How Servers Improve TPS&#039;&#039;&#039;&lt;br /&gt;
To keep TPS high, many servers use optimizations such as:&lt;br /&gt;
* Auto-clearing dropped items&lt;br /&gt;
* Limiting mob spawns per chunk&lt;br /&gt;
* Slowing hopper transfer rates&lt;br /&gt;
* Adjusting furnace tick speeds&lt;br /&gt;
But the best practice? Running the server on the &#039;&#039;&#039;fastest possible CPU clock speed&#039;&#039;&#039; for Master’s ultimate gameplay.&lt;/div&gt;</summary>
		<author><name>Mcmhg</name></author>
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